Mobile Gaming Market Report 2024-32: Size, Share, Outlook, Sales Revenue, Demand and Forecast
The latest report by IMARC Group, titled “Mobile Gaming Market Report by Type (Action or Adventure, Casino, Sports and Role Playing, Strategy and Brain), Device Type (Smartphone, Smartwatch, PDA, Tablet, and Others), Platform (Android, iOS, and Others), Business Model (Freemium, Paid, Free, Paymium), and Region 2024-2032“, The global mobile gaming market size reached US$ 91.7 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 201.6 Billion by 2032, exhibiting a growth rate (CAGR) of 9% during 2024-2032.
Playing video games on mobile devices like smartphones and tablets, known as mobile gaming, offers a wide range of options. From casual puzzles to action-packed shooters, immersive role-playing games, and multiplayer online titles, there is something for everyone. These games can be easily downloaded from app stores, with many being free to play and offering in-app purchases for extra features or items. The convenience of mobile gaming allows players to enjoy their favorite games wherever they are, thanks to the touchscreen controls and high-quality graphics on modern devices that rival traditional gaming consoles. Mobile gaming also has a lively competitive community, hosting esports tournaments and events for skilled players to showcase their talents and compete for prizes. With the increasing availability of mobile devices and its on-the-go convenience, it's no wonder that mobile gaming is becoming increasingly popular.
Mobile Gaming Market Trends and Drivers:
The surge in smartphone usage has significantly propelled the mobile gaming market, with the increasing digitalization and easy availability of smartphones playing key roles in driving its growth. The affordability and accessibility of smartphones have enabled individuals in developing nations to partake in mobile gaming without requiring costly hardware, thereby contributing to the market's expansion. Furthermore, continuous advancements in mobile hardware have resulted in more powerful smartphones boasting improved graphics and processing capabilities, empowering developers to craft visually stunning and technically impressive games that captivate players. Additionally, the incorporation of social features into mobile games enables players to connect with friends and engage in online competition, enriching the gaming experience and fostering player retention. Moreover, developers frequently roll out updates, new content, and events to maintain player engagement and encourage spending on in-app purchases, fueling further growth within the market.
For an in-depth analysis, you can refer sample copy of the report: https://www.imarcgroup.com/mobile-gaming-market/requestsample
Report Segmentation:
The report has segmented the market into the following categories:
Breakup by Type:
- Action or Adventure
- Casino
- Sports and Role Playing
- Strategy and Brain
Breakup by Device Type:
- Smartphone
- Smartwatch
- PDA
- Tablet
- Others
Market Breakup by Region:
- North America (United States, Canada)
- Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, Others)
- Europe (Germany, France, United Kingdom, Italy, Spain, Russia, Others)
- Latin America (Brazil, Mexico, Others)
- Middle East and Africa
Competitive Landscape with Key Player:
- Activision Blizzard Inc.
- Electronic Arts Inc.
- Gameloft SE (Vivendi SE)
- GungHo Online Entertainment Inc.
- Kabam Games Inc
- Nintendo Co. Ltd
- Rovio Entertainment Oyj
- Supercell Oy (Tencent Holdings Ltd)
- Take-Two Interactive Software Inc.
- Ubisoft Entertainment SA
Note: If you need specific information that is not currently within the scope of the report, we will provide it to you as a part of the customization.
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